Should you really aim to be the best? | by Dora Czerna | Jul, 2026
Knowing you are not the strongest in the room can sharpen you or wear you down. The research is oddly split, and the differen...
What the Lean Startup still teaches us about generative AI | by Patrick Neeman | Jul, 2026
Understanding the Problem in the Real World Still Comes FirstThe comfortable read is that the models are not good enough yet, and ...
Wait, who made this?. The rise of creative provenance | by Allie Paschal | Jul, 2026
The rise of creative provenance
Claude Design: Create Stunning Animations and Motion Graphics | by Nick Babich | Jul, 2026
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Design system debt, game UX, 39 principles for AI interaction | by Fabricio Teixeira | Jul, 2026
Weekly curated resources for designers — thinkers and makers.
Never mind the prompts, here’s the thinking | by Dan Maccarone | Jul, 2026
Everyone is selling you this pitch about AI and design: it’s faster. Ten times faster. Ship in an afternoon what used to take a mo...
Did good UX break the job market? | by Michael Buckley | Jul, 2026
Ten years ago, roughly 15% of job applications r...
You design it. Then what? A clear map of the Figma-to-code AI mess | by Christine Vallaure | Jul, 2026
The one-line difference from a note: a note is background knowledge Claude always carries, a skill is a tool it reaches for only w...
The seven AI tools I actually use and when | by Patrick Neeman | Jul, 2026
Video and Animation — GrokGrok is the toy in the kit, and I mean that as a compliment. When I want a short video or a loose animat...