The UX of Contrast: Lessons from Indika’s Game Design
2. Sound: When a Prayer Sounds Like a Reward
Sound in Indika runs on the same contrast logic as the UI, and it’s easiest to see when you break it into a sequence:
- What the player does
- What they expect to hear
- What they actually hear
- What that mismatch makes them feel
Indika lights a candle and…