Never mind the prompts, here’s the thinking | by Dan Maccarone | Jul, 2026
Everyone is selling you this pitch about AI and design: it’s faster. Ten times faster. Ship in an afternoon what used to take a mo...
Did good UX break the job market? | by Michael Buckley | Jul, 2026
Ten years ago, roughly 15% of job applications r...
You design it. Then what? A clear map of the Figma-to-code AI mess | by Christine Vallaure | Jul, 2026
The one-line difference from a note: a note is background knowledge Claude always carries, a skill is a tool it reaches for only w...
The seven AI tools I actually use and when | by Patrick Neeman | Jul, 2026
Video and Animation — GrokGrok is the toy in the kit, and I mean that as a compliment. When I want a short video or a loose animat...
The Fable 5 Blackout: What It Proved About Running Claude Code and Hermes Together | by Anup Karanjkar | Jul, 2026
Fable 5 went dark worldwide in under an hour. Here’s the pattern that makes the vendor irrelevant
AI personality is a design problem | by Slava Polonski, PhD | Jul, 2026
Something strange happens when you look closely at the AI assistants we use every day.Two of them can be built on the same underly...
Why systems thinking is becoming the most important UX skill
As apps become more context-aware, the designer’s job is shifting from shaping screens to shaping systems.Systems thinking — going beyo...
Game UX: the cursor that wasn’t supposed to be there
A data-backed investigation into one of console gaming’s most debated design patterns. Where it came from, who kept using it, and what ...
39 principles for designing human-AI interaction
An applied framework for designing AI interfaces that support appropriate reliance, user control, transparency, and responsible autonom...